As the PC game of the year, God of War should be considered one of the best games of the year. This new addition to the God of War series features excellent combat and a touching story. It’s beautifully presented and detailed, and combines the best elements of the series with fresh innovations. It deserves to be considered among the greatest games of all time. It will be available on PS4 and PS5 on November 9.
Diablo is a great RPG
While the PC version of Diablo was the most popular version, there were a number of consoles with similar games. The PlayStation version was developed by Climax Studios and published by Electronic Arts. It lacked online play, but it did offer two-player co-op, new lighting effects, and auto-aiming for range weapons. Another difference between the PC and PlayStation versions is the PlayStation Mouse. The PlayStation version of Diablo also does not support the PlayStation Mouse. Despite its glaring shortcomings, the game was one of the most popular PC games of the year.
Apex Legends is a battle royale game
If you have played Fortnite, you have probably heard of Apex Legends. This battle royale game uses the same basic structure, but is slightly more complicated. In battle royale, there are 60 players, divided into twenty squads of three and thirty squads of two. The goal is to be the last team standing, and each player has various abilities. There are also different game modes, such as Survivor, which gives players different rewards for winning.
Stardew Valley is a punishment-simulator
If you’re looking for a game that combines a punishment-simulator and a market-based system, Stardew Valley might be the right choice for you. The game’s rich gameplay relies on the player’s interaction with the village – they can give gifts and build relationships with the villagers. Characters range from cranky, alcoholic Shane to sweet, wholesome Penny.
Life is Strange is a survival-gauntlet
If you’ve been looking for a good PC game of 2018, this is it. This game has a unique combination of gameplay and exploration. The campaign is long and full of challenging bosses and enemies, and there are several perks, such as a great combo system. There are even a few ways to get some extra help if you’re stuck in a dangerous area. Life is Strange is also one of the few PC games that will leave you speechless for the rest of the year.
EverQuest is a turn-based RPG
EverQuest is a turn-based role-playing game, which was first released in 1996. The game’s developer, John Smedley, was responsible for securing funding for the project, and it was his second turn-based RPG to be released on the PlayStation 2. The two game developers, Brad McQuaid and Steve Clover, had worked together on other projects, including the critically-acclaimed Meridian 59. These individuals would go on to be a vital part of EverQuest’s development and were later hired by Sony Interactive Studios America to continue the franchise.
Grim Fandango is a great RPG
One of the best PC games of the year, Grim Fandango draws heavily from the worlds and characters of film noir movies from the 1940s and ’50s. Film noir is the genre that mixes American, French, and German influence with Mexican and Aztec folklore. The protagonist, Manny Calavera, is dressed in a suit that looks straight out of The Maltese Falcon. Other notable influences are Casablanca and The Great Escape.
Silt is a punishment-simulator
Despite its dark themes, Silt is an incredibly compelling game that will have you frightened by the end. The game is set in a monochrome world, with all the characters being based on sketches from the artist Mr. Mead. The story is intense and the gameplay is intense, but it does have some flaws. The gameplay is also quite fiddly, so expect a long learning curve. Despite its unsettling tone, Silt is a compelling PC game.
Death Stranding is a great RPG
Despite its many flaws, Death Stranding is an excellent game. Although the main game is not very long, the story begins in the third chapter, about eight to ten hours into the game. Death Stranding has a unique style of world-building, where characters speak in near-silence, demanding exposition or more information before they can talk. Many dialogue scenes feature long pauses and presuppositions, and accepting quests means pressing the action button several times.